Global Game Jam 2016

This was originally posted on January 31, 2016 and was rewritten and reuploaded on October 13, 2019

At the University of Southampton Global Game Jam 2016 event, I helped develop an isometric real time strategy town management game where you must balance resource management with your relationship to the gods. I joined a team which participated last year and used a game engine that was developed in last years game jam. The finished product was called Vikings vs Gods: Cheese fortress and was overall a quite good game, though a little lacking in high fidelity graphics.

Screenshot from Vikings vs Gods: Cheese Fortress.
Screenshot from Vikings vs Gods: Cheese Fortress

It the 48 hours which spanned the jam, I helped develop the basic quests and gods outline and tried to overall polish the game through adding unique mouse cursor, splash/intro screen, win screen, death screen, as well as fixing some issues that were left over from when the game engine was used last year.

See also