Global Game Jam 2016

At the University of Southampton Global Game Jam 2016 event, I helped develop an isometric real time strategy town management game where you must balance resource management with your relationship to the gods. I joined a team which participated last year and used a game engine that was developed in last years game jam. The finished product was called Vikings vs Gods: Cheese fortress and was overall a quite good game, though a little lacking in high fidelity graphics.

Screenshot from Vikings vs Gods: Cheese Fortress.
Screenshot from Vikings vs Gods: Cheese Fortress

It the 48 hours which spanned the jam, I helped develop the basic quests and gods outline and tried to overall polish the game through adding unique mouse cursor, splash/intro screen, win screen, death screen, as well as fixing some issues that were left over from when the game engine was used last year.

See also